Sunday, April 10, 2011

prompt #7

The technologies under the second adoption horizon are where education is heading. Game-based learning combines the elements of entertainment with educational objectives. This combination allows for the use of several ISTE student standards; creativity and innovation, communication and collaboration, etc). Game-based learning allows students to put their fingerprints on what they learn as they can create and manipulate the environment. They can share what they create with others and provide feedback and suggestions. With mobiles teachers and students have direct access to one another. Mobiles provide instant interaction which means questions, comments, and ideas do not have to wait until class time to be addressed. When used purposefully and effectively these technologies have the ability to make students confident and successful because they are taking ownership of learning and are provided feedback quickly.

No comments:

Post a Comment